Technical Artist (Rigging)

Reference: 17217 - Frankfurt am Main, Hessen, DE

We are looking for a creatively minded and driven Technical Artist who can communicate well with programmers\animators\Character Artist to develop cutting edge technology for games.

Candidate must be proficient in a diverse set of software including 3ds Max / Maya (or equivalent), etc. Experience with programming languages as Python is a necessity.

Back to all jobs

Responsibilities
  • Work closely with art and animation departments to create and maintain 'Animator Friendly' rigs
  • Develop character, weapon, and vehicle workflows for upcoming projects in Maya, working in conjunction with the project leaders and the art/programming team.
  • Solve technical production issues, especially those related to real-time characters and character performances.
  • Proactively seek out inefficiencies and problems in existing processes as well as potential problems.
  • Defines workflows and pipelines, simplifying where possible.
  • Create and optimize content for memory and performance gains.
  • Demonstrates, communicates and exemplifies clear expectations for quality of work, productivity, communication and professionalism to the team.
  • Develops tools, scripts, plugins to streamline processes.
  • Work with other disciplines to ensure the quality of the characters and animation for all aspects of the project.
  • Provide technical insight to the Art and Animation departments, breaking down complex issues into discrete action items.
  • Mentor and train others in areas of expertise. May need to guide other Artists to achieve desired workflows.

Requirements
  • 3+ years of professional production experience with realtime CG characters/Technical Animation.
  • Good understanding of anatomy, volume and deformation.
  • Bachelor's degree in Computer Science, Commercial Art or related fields.
  • Solid scripting experience in Python.
  • Experience in the games industry including AAA console titles.
  • Strong problem solving skills.
  • Expert knowledge of Maya for animation and rigging.
  • Expert knowledge of Animation principles Kinematics and rigging math.
  • Excellent organizational, communication, and interpersonal skills.
  • Well under deadlines and multi-tasks.
  • Organized approach to problem solving and time-management.
  • Good English communication and writing skills.
  • Keep a positive team-oriented attitude.
  • Be proactive and self-motivated, work without direct supervision.
  • Willing to relocate toFrankfurt am Main area, Germany.

Pluses
  • Facial Anatomy, FACS breakdown, Facial rigging experience.
  • MotionBuilder.
  • C++
  • Multiple shipped AAA console titles.

What you can expect from us
  • A refreshing yet highly professional atmosphere in a diverse team.
  • Flexible work time.
  • Free public transportation ticket, which lets you use public transport free of charge 24/7.
  • Free German lessons
  • Company language is English. Any additional language is a plus, but not a requirement.
  • Extensive assistance with getting visa, work permits and communication with local authorities.
  • Relocation support.
  • A company apartment for your first few months and help in finding a private apartment....and many more!