Senior Level Designer

Reference: 4682 - Montreal, Quebec, Canada

For the release of our next PC game, consoles, iLLOGIKA is looking for a Level Designer. The person will join a team of around twenty people to create the levels of the game and offer players challenges which combines reflection and ingenuity.


Create levels that support the objectives of the game, its pace and atmosphere;

Follow the technical and creative directions established for the project;

Collaborate with the Creative Director, other designers and artists to build an effective pipeline;

Create, adjust and balance existing levels, iteratively;

Prototype the levels quickly to test them;

Integrate missions and levels into the game engine (UNREAL);

Write the necessary documentation.


Flexible schedule, possibility of reduced hours, strict policy limiting overtime;

Holidays for the annual closure in December, holidays banks (paid, sick, mobile, unpaid);

Training policy for the entire team;

Possibility to work on personal projects;

Hack week and game jam during working hours;

Group Insurance, Employee Assistance Program, Online Health Platform;

Group RRSPs and TFSAs;

Coffee, tea and beer Fridays;

Our culture: Sharing, Mutual aid, Autonomy, Transparency, Improvement.


Has at least 6 years of experience in level design;

Have delivered at least a triple A;

Good knowledge of the fundamentals of game design;

Productive collaboration within a multidisciplinary team including artists and programmers;

Good knowledge of Unreal;

Passionate player with a great knowledge of the industry;