Physics Programmer

Reference: 13602 - Frankfurt am Main, Hessen, DE

We are looking for an experienced Physics Programmer to become a member of the CRYENGINE team at our studio in Frankfurt, Germany.

You would help us to maintain and improve our physics code and to integrate third-party solutions.

Our goal is to provide a comprehensive engine solution with high performance and a modular design that is easily accessible and customizable by users.

***For a careful evaluation of your application, we kindly ask you to send us your resume, a cover letter and additional work samples that might be relevant.***

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Responsibilities
  • Maintain and extend the existing physics framework and tools.
  • Evaluate and integrate alternative third-party solutions such as PhysX.
  • Work closely with designers, artists and programmers to improve the physics system and support them in its application and tuning.
  • Design and develop new features and integrate them with existing physics, animation and AI systems.
  • Plan development in coordination with project management.
  • Write clear, maintainable and robust code.
  • Test, debug, optimize and document your implementations.

Requirements
  • 3+ years of programming experience in game physics development.
  • Bachelor's degree in Computer Science or equivalent experience.
  • Advanced programming skills in C++.
  • Strong software engineering and debugging skills.
  • Good 3D math skills.
  • Expertise in rigid-body dynamics, collision response, and simulations as applied in game development.
  • Ability to learn and master a large existing code base.
  • Ability to investigate and learn about new techniques and adapt them to project requirements.
  • Good communication skills and ability to work effectively on shared projects with animators, artists, designers, testers, and other developers.
  • Willingness to relocate to Frankfurt am Main area, Germany.

Preferences
  • Game development experience, including having shipped a PC or console title.
  • Familiarity with third-party physics engines such as PhysX.
  • Experience with multi-threading.
  • Xbox One and PS4 programming experience.
  • Experience with profiling, low level optimizations and fixing stability issues