Level Artist

Reference: 4210 - Frisco, Texas, US

Level Artist

Gearbox is looking for individuals who have the passion and talent to create visually stunning environments for our upcoming projects! As a Level Artist you will help define and realize the aesthetic goals of a project by arranging lighting, defining composition, and decorating areas with content created by our talented team of artists and yourself!

Demonstration of environment creation & population is required for portfolio submission.

Responsibilities:

  • Create exciting and attractive environments that are lush with detail and interesting scene composition
  • Collaborate with level & game designers to achieve visual goals while balancing gameplay and performance objectives
  • Study and follow game design documents to know the story, style, objectives, atmospheres and environments to create game levels
  • Work alongside with the Level Art Lead or Art Director in maintaining or defining aesthetic goals as necessary for the environments and project's success
  • Define or improve lighting aspects of environments as necessary to reach aesthetic target
  • Work from concept art, style sheets, or references to achieve projects visual goals
  • Provide feedback to other artists to ensure we're working together to meet a project's artistic expectations per environment(s)
  • Identify and provide feedback on modeling and texturing needs necessary to execute environments, bringing these elements together into a cohesive experience
  • Be a resource for the art team for the environment/level/area, answering questions and helping own that vision

Skills Required:

  • Good grasp of what it means to work in a game level editor and the effort required for asset population and implementation
  • Strong eye for what makes a scene interesting by utilizing color, shadow, silhouette, composition, and asset arrangement / population
  • Technically proficient enough to be comfortable crafting environments so they meet technical limitations as defined by our engineers and technical artists
  • Excellent communication skills and being a team player -- at Gearbox we thrive on collaboration and working together to meet our project artistic goals
  • Strong understanding of how environments affect gameplay and vice versa
  • Experience in creating whole environments, not just individual props and textures
  • Some 3DS Max/Modo/Maya, or similar 3D modeling package experience is preferred
  • Unreal 4 experience is a plus
  • Any asset creation experience is considered a plus for this position and could be part of this role depending on ability & level of experience