Lead Character Artist

Reference: 8558 - Frankfurt am Main, Hessen, DE

We are looking for an experienced, passionate and ambitious Lead Character Artist to join our studio in Frankfurt, Germany.

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  • Lead character art team on a large franchise
  • Mentor and help team members to grow and excel within their roles
  • Keep a healthy and positive working environment
  • Maintain the original vision of the game
  • All aspect of character creation and integration in a PBR pipeline
  • Maintain the high quality bar expected from Crytek products
  • Keep a good relationship and information flow between connected departments
  • Ensure that all aspects of art production are completed on a timely basis to a high standard
  • Work closely with character Art Director and Game Director to support the game vision
  • Define work processes together with the Art and Project Managers
  • Help prototype new technologies on the given platforms
  • Work together with our Research and Development department to improve workflow

  • 5 years professional production experience with various released titles
  • Evidence of being a leader or role model, within their trade, at a team level and with the necessary management skills to run a team on a day-to-day basis
  • Excellent communication skills
  • Passionate about their craft and an avid gamer
  • Demonstrable history of actively supporting art direction and remaining faithful to a project's art direction
  • Technically minded and capable of pushing technologies supporting current and future character pipelines
  • The ability to create photorealistic game assets based on photo references or concept art and transfers them within the constraint of real time game engine.
  • Knowledge of major software packages (3dsmax, Maya, Substance, Zbrush, Marvelous Designer, etc...)
  • A portfolio that demonstrates the following:
  • Strong knowledge of anatomy and form
  • Keen eye for detail and realism
  • Strong cloth modeling skills, using Marvelous Designer and latest techniques in the field
  • High poly models and their game ready conversion including photorealistic heads and hair
  • Strong texturing skills for PBR pipeline
  • Knowledge of hard surface modeling pipelines
  • Strong artistic background, with examples of traditional work (drawings, sculpting...) being a plus
  • Willingness to relocate to Frankfurt, Germany

  • Experience with outsourcing pipeline and feedback loop
  • Knowledge and practical use of Cryengine and Xgen

What you can expect from us
  • A refreshing yet highly professional atmosphere in a diverse team.
  • Working with cutting edge technology.
  • Flexible work time.
  • FUN.
  • Free public transportation ticket, which lets you use public transport free of charge 24/7.
  • Free German lessons
  • Company language is English. Any additional language is a plus, but not a requirement.
  • Extensive assistance with getting visa, work permits and communication with local authorities.
  • Relocation support.
  • Support with your first accommodation and help in finding a private apartment....and many more!