Lead Character Artist

Reference: 17316 - Kuala Lumpur, Malaysia


As a Lead Character Artist, you will report to the Art or Creative Director and you will be responsible for managing and coordinating art related project plans whilst mentoring teams of artists to help them grow from good to great.

Duties and Responsibilities

  • Work with the Creative Director, Producer, and/or Art Director to establish and maintain the visual look of a project.
  • Develop integrated project plans, implementation schedules and overseeing the assigning and tracking of art assets.
  • Communicate regularly with Creative Director, Producer, and/or Art Director regarding project milestones and initiatives in making sure to obtain executive guidance and approval when needed.
  • Creating briefs and documents for asset creation and training.
  • Prepare and plan for content submission packages for client ensuring that content is present, organized and quality checked so that they are ready to review all of this on time.
  • Interact with Artist on Client/Partner side to ensure expectations are met and understood
  • Diagnose and understand Client/Partner technology and processes and train artists in using it if required.
  • Identify and recommend areas of growth for each artist to the Art Director.
  • Participate in defining tools and art production pipelines whilst understand the advantages and limitations of technology and thus develop strategies to maximize performance.
  • Assist in HR related processes such as monitoring staff well-being and identifying potential risks.


  • Full proficiency in software packages and tools of the games industry listed below
  • 3ds Max/Maya
  • Substance Painter
  • Zbrush
  • Photoshop
  • PBR workflow
  • Surface knowledge on the following software and tools
  • Blender
  • Intermediate to high proficiency in the following tools:
  • Unreal Engine Character Setup
  • Unreal Engine Rendering (Lighting, Rendering)
  • Highly proficient in at least one of following disciplines and intermediate in the rest.
  • Human Anatomy
  • Creature Anatomy
  • Hard Surface Modeling
  • Cloth Sculpting or Simulation
  • Passion for game development.
  • Proficiency in Game Engine technologies such as Unreal with asset integration.
  • Experience with the game art asset pipeline, i.e. highpoly and efficient game ready lowpoly modelling, texturing and baking.
  • Exceptional knowledge of technical game art theory (game design, texel density, polycount, optimization, etc.) and traditional art theory (function, form, shape, proportions, color, etc.)
  • Keen eye for light, shade, color and detail in creating texture maps of different material types.

Beneficial skills

  • Experience in scripting languages are a plus.
  • Ability to guide and train Juniors
  • Experience using Substance Designer
  • Skill in one or more related disciplines-concepting, animation, visual effects, or technical art

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