Lead 3D Environment Artist

Reference: 19309 - New York, Montreal, Remote

We are seeking a Lead 3D Environment Artist tojoinour talented team, with team members based in New York City, Montréal (and some fully remote), working on our new action-RPG title.

The right candidate for this position will work closely with the Art and Design Director s to establish an iconic, stylized look for the next generation of consoles and PC . You will share our passion for thinking differently about how games can look and feel and possess exceptional ability to communicate and demonstrate new ideas . You will be instrumental in defining a cohesive visual style over the entire project .

  • S et the tone for the look and feel of the entire world , w orking in close concert with project and technical directors .
  • Establish quality and technical metrics in collaboration with other departments .
  • Lead and motivate the environment team and nurture individual success and goals.
  • Assist with recruiting, onboarding and mastery of our tools and pipeline.
  • Work with design to establish rough level layouts in conjunction with the level design team .
  • Work with engine and tools teams to brainstorm an d demonstrate new technical ideas and solutions.
  • Work with Art Director and Art Production manager to create and schedule assets for outsourcing.
  • Participate in planning and critiquing of the project and collaborate on solutions to feedback .

  • At least 4 years of games industry experience and at least 1 title shipped as Senior or Lead artist .
  • Expert knowledge of the various components of an environment art pipeline, including terrain generation and navmesh , vegetation, UV and material authoring, LOD , collision mesh creation , post process and lighting.
  • Strong organic and hard surface skills with an excellent eye for proportions and consistency.
  • Robust knowledge of modular approaches and modular kit set organization and implementation.
  • Excellent knowledge of Unreal .
  • Excellent understanding of memory , frame and polygonal budgets and scene profiling and optimization approaches .
  • Deep understanding of game development process and methodology.
  • Able to reliably communicate and produce content in a self-disciplined remote work environment.
  • Authorized to work in either the US or Canada

Bonus Points
  • Strong design and color theory principles a strong plus.
  • Basic Unreal blueprint knowledge a plus .
  • Ability to set up and animate simple e nvironment objects like doors and fans in Unreal is a plus .
  • Knowledge of procedural asset generation with software like Houdini a plus.

  • Competitive salary
  • Among Industry leaders in PTO and work life balance
  • Flexible Work-From-Home options
  • Comprehensive f amily health coverage